Bains Redemption

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The Team

Dev Team


Robinson Aguilera (artist)


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Robinson Aguilera is an Animator for Bain's Redemption. He has been passionate about the arts and animation his entire life. He spent hours and hours with his mother at her job as a cashier in Chile and she would let him draw on receipt paper when he was a toddler. Eventually, that evolved into drawing in sketch books and always trying to replicate what he saw. When he was three, he moved to Canada and had the privilege of following his dream ever since. His hobbies include video games (of course!), basketball, and watching knock out videos on Youtube (everyone in the animation industry says reference is key so why not?) He's attended many different art colleges and has learned vast amounts of knowledge at all of them. However the college which he learned the most from was IAnimate school of animation online. His abilities as an animator sky rocketed when he took one of their workshops. Lastly,Bain's Redemption was an opportunity of a lifetime and he has not stopped having fun since he was first chosen to work on this game.

LinkedIn: https://www.linkedin.com/profile/view?trk=ppro_viewmore&authType=name&pvs=pp&locale=en_US&id=274071011&authToken=kB88


Aaron Bautista (artist)


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Aaron has been part of the MEH team pretty much since it's inception. He has been working in the entertainment field for over 9 years, and has worked in the film/television industry a little over 7 years. As a Pasadena Art Center Alum he had the opportunity to learn and glean techniques and processes from the most talented artist in the industry. His art experience covers a broad range from story boarding, Illustration, concept artist, graphic design, classic animation, to 3-D modeling\animation. His passion for gaming is only matched by his passion for his family, but most importantly... he likes turtles.

Website: http://aaronbautista.com/

Robert Beal (producer)


Blurb about Bob.

Waseem Faraz Butt (sound engineer)


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Waseem started out in PC Game Mods, making waves in the Sins of a Solar Empire Modding community. The highlights of which led him to create the soundtrack for what can be argued as the biggest and most successful PC Game Modification representing the Halo Franchise: Sins of the Prophets.

At this time, he also began working with Indie Developer teams, with his first foray into android app gaming: Pop the Bubble reaching over 11k downloads in the first two months of its launch.
He was educated first at Manchester Midi School achieving a distinction in Music Production before completing a B.Sc. (honers) Sound Engineering & Design delivered at the School of Sound Recording Manchester.

A career in game audio is his goal and making sound is his passion.

LinkedIn - https://www.linkedin.com/pub/waseem-faraz-butt/87/707/187
Sound Cloud - https://soundcloud.com/waz-2
Youtube - https://www.youtube.com/watch?v=Y_SMaQ18BKs&list=PLlSgge80x6g3y0iUqaYOlJIfwsVuYEBJl
Facebook - https://www.facebook.com/pages/Waseem-Faraz-Butt/117795468251421

Guillaume Cloutier (artist)


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Guillaume is a Freelance Level Designer with a touch of OCD. In his spare time he searches for a way to travel through time, but until there's new development he's working on Bain's Redemption

Portfolio: thenevereverland.com

Nic Cresswell (artist)


Blurb about Nic.

Haydn Gawer (musician)


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Haydn is a Freelance Composer for Film,Games and TV with a touch of OCD. In his spare time, he searches for a way to travel through time through photography , but until there's new development, he's working on Bain's Redemption.

Alex McCumbers (writer)


Coming from the mountains of West Virginia is a gamer with a steadfast goal of being in the industry. Alex leveled up after graduating with a BA in English and joined M.E.H. with pride. He spends his days writing stories of all kinds of genres, searching for interesting characters and settings. His favorite game is Legend of Dragoon on PS1, but his favorite console is the Super Nintendo.

Facebook: https://www.facebook.com/alex.mccumbers
Twitter: https://twitter.com/4EverClassic105
Youtube: https://www.youtube.com/channel/UCNG8Q5xGTXr80UmtU5zXzBw

Juan Francisco Pappagallo (artist)


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Juan was personally involved in past game indie projects as an illustrator, graphic designer, story boarder, animator, but mainly as a concept artist. He's a student of Noah Bradley?s Art Camp. In his spare time plays soccer, draws, watches movies, and of course plays video games.

Facebook: https://www.facebook.com/pico.pappagallo

Portfolio: http://drawcrowd.com/juanfpappagallobf1e

Mike Shafer (programmer)


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Mike Shafer has been working on the MEH game engine for the past 7 years. He is the lead programmer on the project and also assembled the talented team that is working on Bain's Redemption. He has a B.S. in Computer Science from the California Institute of Technology (CALTECH). His previous credits include Ratatouille for the XBOX 360 and Return Fire 3 for the PS2. He specializes in graphics, engine, AI, physics, animation, and banging his head against the wall. He enjoys basketball, calm walks, and card games.

Facebook: https://www.facebook.com/mike.shafer.94


Anush Tehrani (artist)


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My name is Anush Tehrani and I'm originally from Iran. I am a 3D/CG Artist, and I'm still learning. I've won the third prize in the 'NPower Software' challenge and have won some other gallery awards on well known websites. Now as a freelancer, I'm working with many companies around the world on their 3d related projects. You can find out more about me by visiting www.HellSculptor.com.

Brian Van Horn (artist)


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Brian is a 3D Artist who has focused on the technical side on this project, having created several cinematic and gameplay rigs for characters. He's a graduate of Rochester Institute of Technology with a B.S. in Applied Art and Science. As a senior project / independent study, he rigged and animated several characters for a graduate game design class. Since then he has moved to the Seattle region and has started the process of getting into the gaming industry. In his free time you'll usually find him working on a project in one of his modelling programs, or looking up new resources to make his life easier or is common in the industry. Game wise, he mostly plays sandbox or adventure games like Kerbal Space Program, Minecraft, or Civilization.

Portfolio link : BrianVanHornportfolio.squarespace.com

Ahmed Yossre (programmer)


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A game developer that's holding a B.Sc. degree in Computer Science majored in Bioinformatics, but he does enjoy making games more. Ahmed's worked on four games, two of which were unfortunately suspended. He's even worked on a Virtual-Reality project.

Ahmed likes to go out, watch space, science, or ocean documentaries, and enjoys reading crime novels (Agatha Christie and others). Cooking is also one of his hobbies.

LinkedIn - linkedin.com/in/ahmedyossre/
Facebook - fb.com/A7med.U3

Cast


Bain: MikeZ


Blurb about Mike here.

Molly:Erica


Blurb about Erica here.

Melissa:Clara


Blurb about Clara here.

The Collector:Who?


Blurb about Who here.

Baton NPC:Who?


Blurb about Who here.

Sniper NPC:Who?


Blurb about Who here.

Sapper NPC:Who?


Blurb about Who here.

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